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Edge of the empire destiny points
Edge of the empire destiny points








edge of the empire destiny points

Some have talents to make it even worse than that. Every one of my players has at least one check in which at least four yellow dice are used. Each of my players has picked one or two skills to just pour XP into. Advantages and triumphs mean triggering weapon effects and critical hits. There’s one thing that your players are sure to do in high XP play…roll a metric ton of yellow dice. So here are some things I’ve found to be good guidelines when it comes to guiding your players through your campaign when they have gobs of skills, talents, gear, and XP. These choices by the game designers have made it so much easier to get games prepped for high XP play.ĭespite the ease, there are some tricks that I’ve learned along the way running these two campaigns in this system as my players have risen in XP, skills, and talents.

edge of the empire destiny points

A blaster to the face should hurt at high XP play, same as it would for a beginner. It’s also nice that while the PCs have a lot of XP, the system is Level-less. So instead of needing to make a level 1, level 5, and level 10 Stormtrooper, I just throw normal Stormtroopers at the groups and it’s fine. The rules in this system take a back seat to story, and they also allow the GM great flexibility when it comes to preparing your sessions for high XP play. The reason for, I think, is the lack of crunch. Well, I say problem when I should use the word “challenge.” This system, more than any other, handles high XP play well. My players have an insane amount of XP, they are getting to be crazy powerful characters! But that also has created a problem for me as a result: Both have stories that are still going strong and we have threads that go back as far as the character backstories still going strong. One over lunch at work, and one every week with my family and close friends. They have both been going since 2016, and both meet weekly and I have a lot of players. I am currently running two simultaneous campaigns in the Star Wars RPG system. So when I picked up the hobby again a few years back at this point, I wanted desperately, for the first time, to see a really long term campaign through.

edge of the empire destiny points

But for some reason, no matter what, the campaign fizzled, players wouldn’t show up or had conflicts, the GM didn’t have time… something always happened. Up until recently, I never really got to have a long campaign in an RPG game. It aims to assist new GM’s by examining what worked, didn’t work, and what failed miserably as he spins up new campaigns, modules, encounters, and adventures for his friends and family in Fantasy Flight Games’ Edge of the Empire/Age of Rebellion/Force and Destiny system. This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time away.










Edge of the empire destiny points